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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 12 Feb 1996 23:47:25 +0100
- Organization: dis-
- Message-ID: <4fog1u$9ks@serpens.rhein.de>
- References: <3118bf29@gauss.demon.co.uk> <4fck17$3v1@serpens.rhein.de> <4fnfbl$1m7@oreig.uji.es>
- NNTP-Posting-Host: serpens.rhein.de
-
- ii202@rossegat.uji.es (Jorge Acereda Macia) writes:
-
- >> than necessary. It does not necessarily work for a display bitmap and it doesn't
- > ^^ ^^^^ ^^^ ^^^^^^^^^^^ ^^^^ ^^^ ^ ^^^^^^^ ^^^^^^
- >Why? Memory alignment?
-
- Alignment and maybe even location. It might return a BitMap in FastMem
- (currently it does not, but that's not guaranteed) and the render
- routines could revert to use the CPU then. But the display hardware
- cannot substitute ChipMem.
-
- Regards,
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-